@pretty-chitty/core
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    Class ChitRenderSpec

    Index

    Constructors

    Methods

    • Parameters

      • key: string
      • x: number
      • y: number
      • z: number = 0

      Returns void

    Properties

    offsetSpeed: number = 250
    maxDistanceForSpeed: number = 3
    offsetX: number = 0
    offsetY: number = 0
    offsetZ: number = 0
    zLiftRatio: number = 0.01
    childrenOffsetZ: number = 0.025
    rotationSpeed: number = 2000
    rotateX: number = 0
    rotateY: number = 0
    rotateZ: number = 0
    zLiftRotationMultiplier: number = 1
    galleryRotateX: number = 0
    galleryRotateY: number = 0
    galleryRotateZ: number = 0
    galleryMaximumWidth: number | undefined
    galleryMaximumHeight: number | undefined
    galleryPreferredWidth: number | undefined
    galleryPreferredHeight: number | undefined
    ownerOrigin: string | OwnerOriginPosition = OwnerOriginPosition.Default
    outletPositions: { [key: string]: Vector3 } = {}
    object: Object3D = ...
    ornaments: Object3D<Object3DEventMap>[] = []
    camera?: CameraSpec = undefined
    lightSpec?: LightSpec = undefined
    highlight: HighlightSpec = ...
    splay: Splay = ...
    summary: string | undefined
    summaryIconMap: IconMap | undefined
    summaryRenderingOptions: RichTextRenderOptionsParameters | undefined
    renderedForPlayerId: string | undefined

    The active player that is playing this match

    worthSlidingToPanelToShowChange: boolean = true

    Lets the system know that changes to this object aren't worth flipping to a panel to show that change Note: you might also have to set this on parents or children of the objects you are concerned with

    showDetailsOnLongPress: boolean = false
    chit: Chit
    isShowingChildrenAsGallery: boolean = false