Returns true if the chit is currently clickable
Returns a string representation of an object.
OptionalnewValue: ChitOptionalparentOutlet: stringOptionalparentOutletIndex: numberLet chits decide who can see what. (Allow privacy of chits)
StaticpickOptionalmessage: string
A GameDeck contains a fixed number of chits. The deck is broken into "stages", and all draws happen from the top stage. Discards are added to a bottom stage. If a stage is empty, the stage is removed and all other stages move up in line. If you need to draw a card from the discard stage, it becomes a primary stage and a new discard stage is created.